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Download warcraft ii tides of darkness platforms
Download warcraft ii tides of darkness platforms










download warcraft ii tides of darkness platforms download warcraft ii tides of darkness platforms

And also loading and instancing the scenes takes time. I presume you don't want a "loading" screen.īe aware that after downloading, the game needs to load the data files. And the background Thread should focus on whatever that module has queued. And wait (which might mean showing a "loading" screen). If the scene is not available, queue the appropriate data file for download instead. You can use the order of the data files in the list of the server to make that situation less likely.īut to actually deal with the incident, you want a module that loads scenes on demand. Instead you download the data files into user:// paths, and load them from there.īy the way, you can have different data files for different platforms, different languages, or whatever criteria you deem appropriate.Īs you can imagine, the player might want to interact with something that is not ready. So you don't download into there (as a matter of fact, the res:// are not writable in release). I'll also remind you that the res:// paths are a representation of the contents of the pck files. But I'll remind you that you cannot send instances. If it is a web server, your game can download them using HTTP client class.Ī multiplayer server might be able to send serialized Resources (including scripts). Whatever your data files are, you will make them available for download from the server. Errata: The EditorPlugin should not be necessary for this use case. To add support to load them and saving them, create an EditorPlugin that installs custom ResourceFormatLoader and ResourceFormatSaver. Addendum: Godot 4 can also save and load glb/gltf file in runtime using GLTFDocument.On that note, using the binary formats for release (i.e. You can also work with Godot file formats.And you can load custom pck files in runtime with load_resource_pack.īeyond pck files, you have some other options: You can create custom pck files from Godot using the PCKPacker class. Godot loads and access this file using res:// paths. When you export a Godot game, Godot makes a pck file with all the Resources of the game. With Godot, your first option for data files is pck files. You will have a background Thread, which goes down a list of data files to download, and downloading them. With that said, yes, this is possible in Godot.

download warcraft ii tides of darkness platforms

I'm aware of a few games that do this, although none made with Godot.












Download warcraft ii tides of darkness platforms